Graphics&Geometric Computing Laboratory
School of Mathematical Sciences
University of Science and Technology of China
主要研究领域:计算机图形学和图像处理
- 什么是计算机图形学?(中国科技大学《计算机图形学前沿》暑期课程,每年7月)
- 什么是深度学习?(从函数逼近论的角度来理解)
- 什么是3D建模?有哪些3D建模与处理的工具?
- 什么是3D打印?
- 数学在计算机图形学中的应用
- 其他学习资料
- 计算机图形学与混合现实在线交流平台(GAMES) (GAMES 2018研讨会)
诚招优秀人才:招收优秀教职人才(特任副研究员) 招收优秀博士后(点击进入) 招收优秀学生(点击进入)
News
2018.8.8. 从函数逼近论角度来理解“深度学习”(什么是深度学习?)
2018.6.6. 中国工业与应用数学学会几何设计与计算专业委员会《形状理解与分析学科组》2018研讨会(点击进入)
2018.5.28. 中国科学技术大学2018年《计算机图形学前沿》暑期课程(点击注册)
2018.4.16. 2018年计算机图形学与混合现实前沿研讨会 (GAMES 2018)
2018.4.12. We have 3 papers accepted by Siggraph 2018.
2017.9.17. We have 3 papers accepted by Siggraph Asia 2017.
More...
Short Biography
Ligang Liu is a professor of "Hundred Talents Program" of the Chinese Academy of Sciences (CAS) at the School of Mathematical Sciences, University of Science and Technology of China. He received his B.Sc. (1996) and his Ph.D. (2001) from Zhejiang University, China. Between 2001 and 2004, he worked at Microsoft Research Asia. Then he worked at Zhejiang University during 2004 and 2012. He paid an academic visit to SEAS at Harvard University during 2009 and 2011. He serves as the Conference Co-chair of GMP 2017 and the Conference Program Co-chairs of SPM 2014, SGP 2015, CVM 2016, CAD/Graphics 2017, and GMP 2018. He also serves as the associated editors for journals of IEEE Transactions on Visualization and Computer Graphics, IEEE Computer Graphics and Applications, Computer Graphics Forum, Computer Aided Geometric Design, Computers&Graphics, and The Visual Computer.
Research Interests
My research interest is computer graphics. More specifically:
- Geometry modeling and processing
Surface reconstruction
Shape modeling and creation
Surface parameterization
Shape editing and morphing
- Geometric optimization in 3D printing (Computational Fabrication)
Geometric modeling in 3D printing
Structure analysis and optimization
Applications using 3D printing
- Compressed sensing and sparsity optimization in geometric processing
Sparse representation
Low rank
Applications in images and geometries
- Shape analysis (high-level geometry processing)
Sketch-based interactive shape segmentation
Symmetry analysis
Feature detection and analysis for 3D shapes
Co-segmentation of shape set
- Image and video processing
Geometry-driven image manipulation: image retargeting, human reshaping
Computational aesthetics: photo composition, black-and-white photos
Video editing
Selected Publications
2018 2017 2016 2015 2014 2013 2012 2011 Earlier (before 2011)
Selected Publications (2019)
Steady 3D Dissection Puzzles. [Project page]....... Computer Graphics Forum (Proc. Eurographics), conditionally accepted, 2019.
Volume-Enhanced Compatible Remeshing of 3D Models. [Project page]....... IEEE Transactions on Visualization and Computer Graphics, to appear, 2019.
Static/Dynamic Filtering for Mesh Geometry. [Paper] . IEEE Transactions on Visualization and Computer Graphics, to appear, 2019.
Multi-Normal Estimation via Pair Consistency Voting. [Project page] . IEEE Transactions on Visualization and Computer Graphics, to appear, 2019.
Mesh Denoising Guided by Patch Normal Co-filtering via Kernel Low-rank Recovery. [Project page]. IEEE Transactions on Visualization and Computer Graphics, to appear, 2019
Designing deployable 3D scissor structures with ball-and-socket joints. [Paper] ....... Journal Computer Animation and Virtual Worlds (Proc. CASA), to appear, 2019.
Selected Publications (2018)